Sunday, 18 September 2016

Good Fences make Good..erm Terrain Features

The Analogue Hobbies Community webchats have been somewhat inspirational, although I couldn't make the connection work today with Paul down under. I could see him and listen to him playing Prince but he couldn't see or hear me - or I'm just not interesting enough.
I have been painting a lot of terrain

1st up some wooden fences for my African village. These are made from sticks in the garden

I added some lichen, again from the garden.

All villages need an entrance and I carved these to massive tusks out of  some more sticks, I appear to love whittling.

The African Tribe are Les Cheveaux Rouge (The Red Skulls) - one of those Boys Own tribes full of terrible rites and cannibalism. The skulls are 10mm resin beads I bought from China on e bay. £1.49 for 40 with free postage. An unbelievable price. Luckily post Brexit we will have free trade with China so that we can export all our manufactured goods to them. No wait that is bollocks, we make nothing they want at the price we would sell it. Sorry for swearing but I'm still in post Brexit shock and it's not getting better. 

Couple of piles of logs, sticks and lichen - notice a theme here

I've painted up the Irregular Miniatures pigs - more like hogs although I don't really know the difference

Steel Railings. I've had these for ages but not got round to painting them. 

There are 2 types, both for railways and they look pretty good.

Have a good weekend 

Friday, 9 September 2016

Disaster at la Makan - The Men Who Would Be Kings AAR

I fought my first battle using The Men Who Would Be Kings rules. The set up was a simple meeting engagement battle to test out the rules so I didn't use a scenario nor the Mr Babbage variant for solo play (sounds like a version of Mornington Crescent).
The forces were 19 points each and played on my 4x3 table so it was a little crowded. My standard British unit size is 10 and the rules recommend 12 for regulars and 16 for tribal units so I scaled them down to 10 and 13 respectively.
The British
50th Staffordshire (my old Scout Troop) under Captain Fitzjohn who was a weakling so can't fight in melee and has a leadership of 7+
1st Brigadoon Highlanders who are fierce. They are lead by Captain Kelly who was inexperienced so the Highlanders couldn't make a free move but he did have a leadership of 6+
Royal Artillery field gun under the "Jolly Good Chap" Lt Bowden with a leadership of 5+
The Mahdists
3 units of tribal infantry with leaderships of 6+, 7+ and 8+
2 units of irregular infantry. One unit was armed with modern weapons and had a leadership of 5+. The other had obsolete weapons and a leadership of 7+

Each turn is UGOIGO and you activate each turn. If you fail the activation then the unit is limited to a couple of prescribed actions dependent on the type.

The set up, palm trees are soft cover but don't hinder movement and the walls of the wadi in the centre are impassible

The 1st turn sees the side advance with the Staffs climbing the hill and the Highlanders entering the palm trees at the top. The plan is to hold the hill and butcher the upstart Mahdists. The Mahdists are strong on the left and will attack from there.

The Mahdists press forward and the Staffs open fire at long range reducing the strength of the good unit of Irregular infantry in the centre. But they pass their pin test and press on, returning fire.

A lucky shot takes out Captain Fitzjohn and the Staffs are in instant deep trouble. They are now leaderless (8+ activation) and pinned. They must remove the pin in their next turn or retreat and continue to do so until they unpin.

With the Staffs in retreat the Mahdists surge forward unopposed. The Highlanders are thinning down the irregular infantry at the top but are firing through soft cover so need 2 hits to score a kill. THe field gun is epic, it rolls 8D6 and kills on a 4+, the tribal infantry in the centre have been hit and stopped for now.

A unit of the Tribal infantry smash into the Staffs, kill 4 and they leave the table. The extra pins are a mistake (the rules are a little confusing here) but it made no difference as their rally rolls were shocking

The irregular infantry charge the Highlanders but the Highlanders are fierce and force them back and in the next turn follow up and butcher them

The field gun has hit the tribal infantry that routed the Staffs but the next turn they rally and the field gun fails it's activation

The mahdists charge and butcher the crew. Only the Highlanders are left now

The Highlanders survive a couple of melees but fire from the irregular infantry whittles them down 

The final attack finishes them off.

So what do I think. It was pretty good, IHMN is better and my big unit mod was more fun. It smacks a lot of Lion Rampant and Dragon Rampant. The activation is generally irrelevant unless you are pinned then it is vital. I lost an officer (roll 2D6 if your unit takes casualties and on double 1 it's your officer). This made the Staffs useless.
The firing and melee work well. 
What would I change, the instructions around pinning and rallying are clunky, the QRF is rubbish. There is no overall leader. This is wrong. All forces have a boss. This guy could then be attached to leaderless units or used to reroll a failed activation if his leadership is better. There aren't enough unit types and this could be solved by increasing the racial variations etc.
What is good. It has real potential with more practice and some minor tweaking to be a fab set of rules. It will work well with big battles and lots of dice, think Warhammer 1880. 


The Best laid Plans

So I have today off work and friends arriving this evening for a weekend of jollity. Only I don't. I awoke this morning to find that my curtains had fallen off in my living room. Not only fallen off but dragged the plaster and mortar with them.




So I've had to apply fresh mortar and leave to harden so that I can drill them tomorrow, that is bound to be a disaster. But that's OK by mate Dave (don't we all have a mate name Dave) and his other half Emma are coming up and he is a DIY kinda guy. Only they're not as Emma's aunt has taken gravely ill and she has had to fly to Ireland. It's been a week of extreme illnesses, a friend and colleague Prof Paul Younger has had to retire at 53 with a brain tumour. For those of us with mental and not physical prowess it is the thing that scares us most.
This is all too sad so on to fun stuff. I'm sitting at a prepared battle field for TMWWBK (that is an effing awful acronym ) and from now on will be called Peachy's Wars (until there is a better name)


This is a 19 point per side Brits vs Mahdits on my 3ft by 4ft space. Little to crowded but I need the spare room to play bigger and I have guests coming..no wait I don't. Too late now. It the curtains go up easily then tomorrow Zulus or the such like.
Finally I had a delivery, yay. I ordered some figures from Irregular Miniatures earlier in the week, no mean feat as they have no online ordering, and they arrived today. Which was great.

6 Horses with bridle and reins

I have some old Napoleonic British Dragoons ( I think) but no horses. These we £1 each and are perfectly acceptable if a little small. 
In July I painted some Belgian WW1 machine guns on dog carts for the postmen in VBCW. However the machine guns were not separate



 So I bought 2 French WW1 Hotchkiss machine guns






 Some Mules - very useful

WW1 AT gun

WW1 18lb howitzer

 An then quite a lot of pigs

The whole set was £30 \and the quality of the animals and guns is generally high but the gun crews aren't great. The whole lot was on £31 though
Hopefully will post the AAR later today

Thursday, 8 September 2016

The Men who would be Kings

My copy arrived yesterday and it looks good. At first read the rules seem pretty straight forward and the solo wargaming stuff vs Mr Babbage looks really interesting.



Image result for the men who would be kings wargame


I have been rebasing some of my older figures to use in the rules - not rebasing but flocking etc. I have guests all weekend so may not get chance to play but hopefully will try them out on small scale tonight.
To get me in the mood

Monday, 5 September 2016

Middle Guard

My recently arrived Anglican League force for VBCW is based in Hexham. It sprang to life as a result of Lord Percy using the dastardly Hun to invade Lindesfarne. They were sent packing by the valiant Belford cricket team.
The Anglican League is lead by the firebrand preacher John Bradley from his base in Hexham Abbey. The call to arms was heard by the past and present members of the nearby Coldstream Guards,giving a largely regular well equiped force. The Old Guard were comprised of retired members of the Guards, the Middle Guard of current regulars who have deserted the regiment.
They need to expand their area of control and secure resources. To the West is Alston and the lead mines of Nenthead. Will the miners join Bradley's flock or will they resist.
The figures are mainly Artizan, from Lucky Bags, or converted Perry 8th Army

Light Mortar




Captain Connery - this para was carrying a PIAT but I replaced it with pistol and Binoculars. He will be used either as an Artillery Observer or as crew for 18lb field gun
Overall I'm pretty pleased with these. They started off poorly but the shading really worked

At the Border Reiver show I bought a motorbike and sidecar with Vickers MMG attached from 1st Corps. This will form part of the motorbike recon squad. It was a bugger to put together


The plan is to invade Nenthead in October over at Matt's Dungeon. Hopefully it will go better than last time

Saturday, 3 September 2016

Border Reiver 2016

Today was the Border Reiver show in Gateshead. I had a fun morning, bought some stuff, met up with Matt Crump and Steve and planned the Battle of Alston Moor. My last show was Partizan so comparisons are a little unfair but it did seem much quieter than previous years and the games were all demonstration.
So back to the interesting stuff, this is what I bought - I didn't go mad

A book - only £3

Couple of simple desert hills from S&A Scenics

Coach House - only £10 - why are resin buildings cheaper than MDF ones?

Motor bike and HMG sidecar for 1st Corps

Couple of mountain guns for colonials - have crews for Boers and Brits

FIW  Highlanders - Col Bills

Old Glory Maoris - I have an urge to fight tribal battles over pigs and to paint tattoos. 

Random selection from Col Bills rummage box - all 50p each - some FIW, ACW, Colonials and Dark Ages

Finally a 50p warrior from Col Bills - some meso American type I think. Little large - 32mm-ish but nice figure. I wants some more Meso American types as I have a Mayan Temple set of terrain pieces like the Eqyptian ones, but I cold only find a 40 pack at Col Bills.
Things I didn't get were some Vampire  type figs  and a rules set for FIW. I'm torn between Muskets and Tomahawks (Matt likes these) and Sharp Practice 2, if any one has any advice then let me know.
Next show is Battleground at Stockton later in year, Matt is running a participation game as is Dave Docherty so that should be a goon day to play and buy myself a Christmas present or 100.



Thursday, 1 September 2016

Vampire Transport

Just a quick post today. I rebased the hearse I painted ages ago. The old base was shoddy. I made more super sculpty cobbles and after painting covered them in cheap "Securefix" super glue. It's very thin and watery so impossible to use. But it does give a nice water effect. Next off to work out how to wake splashes



This can be the only song