Bolt Action ACW Rules

Tuesday, 23 November 2021

2nd Lieb Husaren (Automata)

 Over the last few years I have built up a decent steampunk Prussian female force, mainly the now defunct Hinterland and Bad Squiddo with a few randoms. I recently purchased some cavalry from Bad Squiddo to expand the force. I present to you the 2nd Lieb Husaren (automata)


The 6 women unit are dressed in Prussian blue and ride pure white chargers

I say chargers but they are clockwork unicycle carousel unicorns, when else could a teutonic maiden need

The are part of the force commanded by the real life Princess Viktoria-Luise, who was made colonel in chief of the 2nd Lieb Husaren in 1909 



This unit is commanded by Duchess Greta von Prusen, lifelong friend of the Princess. She is never seen without a cup of black coffee in a china cup.

Enough of this madness. It was the Bttleground show at the weekend and I had a great time, but took no photos. The hall was fairly full, 500 attendees compared to the normal 600 and about 75% of the normal traders. I spend a fortune (I bought something from most traders), most of which has been passed to my family to give back to me a Christmas.




I did by a blister of WW2 US infantry from the bring and buy. One of the US figs looked like he belonged in Vietnam, so I painted him up accrdingly as a special forces chap.
Most of the stuff that didn't go to my family is being prepped for the challenge, which this year has a sci-fi theme. This is lucky as I have a collection of sci-fi types to paint.



Sunday, 14 November 2021

A New Project

 It's been a month since my last post and I've not really been in the mood to post. I have, however done loads of stuff. I played a couple of games, another 7YW epic with Matt and a Bolt Action cold war gone hot battle of my US armoured infantry platoon vs Ian's Russians.

The 7YW battle was great, we are getting better at the rules and controlling our vast armies. This was the battle of Koln and once again I was the Austrians. 



This picture is jsut a teaser and Matt's full write up can be found here. As you can tell still not really in the mood for writing.

The 2nd battle against Ian was fun. THe main issue with Bolt action is tat tanks are very hard to kill, generally you need 3 consecutive 5+ rolls to take out a tank. In the 1st battle, sorry no pictures, I killed both his T34s in the 1st turn! So we set up again and once more the tanks died easily but this one was closer, another victory for me.

The painting challenge is approaching and I have been restocking the lead pile. This challenge will focus on Sci fi and fantasy for a change. With that in mind I have started collecting and painting a Lizardman army using 3-D printed resin figures from Sundered Studios., the figures are exceptionally good. I've made a start


Albertosaurus with howdah. The dinosaur is from the Honourable Lead Boiler Suit Company and is great. It's a big unit, although not strickly in the force list for KoW or Warhammer, but then again I don't care. 

Unit of Skink blowpipers. I bought the figures in 32mm scale to give them a bit of size and these are same size as 28mm humans. Painted these in blue, obviously and they were a joy I've got some Stellar Warriors and they are massive.

Skink general on nanotyranosaur (Honourable Lead Boiler Suit)

Unit and a third of skink javelins, again a joy to paint. These are based on my magnetic sabot bases for KoW.
The army is about 1/3 it's final size and I will buy some Wargames Atlantic to see how they compare.

Finally it's been a sad couple of weeks with the untimely death of Scotty. His funeral was last week and he was buried in his 1879 British army officiers uniform, always appropriate for a man who got married at Whitby Goth weekend.
Dave has been tasked with sorting out his collection for Julie, his wife, and zoom chat with Dave are punctuated with exclamations from Dave of "Fucking Hell Scotty" as he opens another box of horded toys. I have bought some from him and will paint up some 28mm Pirate ships for the challenge.

Keep well and I will write again in about a month!


Monday, 11 October 2021

2nd Italian Wars Campaign - Seige of Florence

 Dear reader when we last left Italy Bologna had just defeated Florence in battle and had forced the Florentines back to Florence and were laying seige. The armies of Genoa were advancing to the Bolognese borders to the south albeit somewhat slowly and the Florentine allies, Venice, were advancing into Florentine territory to to come the aid of Florence.

So basically I had a camera meltdown and am mssing some pictures. The battle started with the Bologna besieging Florence. A smal portion of the Bolognese army was behind earthworks , mainly missle and cannon troops. The rest of the Bolognese army was drawn up behind facing the relieving Florentine army which was coming in on the flank. The beseiged forces also ventured out to join the fray. The Florentine armies have a large number of cannon but the Bolognese only 1. However the Bolognese army is bigger than the 2 Florentine armies combined. Can the Florentines bring enough forces to bear.

The battle field have Florence at one end and a village in the centre. The earthworks were between the village and Florence




A partially randomised deployment sees the Florentine infantry (top) attack the Bolognese beseigers in the flank while the other Florentine army emerges from the city

Florentine pike block clash with Bolognese halberders. There was only going to be one winner here but the halberders made the pikemen pay dearly. Meanwhile Florentine foot knights advance throught the village

Over on the left the Florentine cavaly are facing 3 Bolognese pike blocks. Can they keep them engaged long enough for the 2 florentine armies to combine

Knights and pikes clash

Knights die

Meanwhile the Florentine infanty continues, but slowly and painfully. Foot knights clash with bowmen and the fight is brutal witht he bowmen putting up brave resistence. The knights struggle but win eventually The pike block is staggered by a devastating volley from a troop of aquebusiers and wavers

On the left all Florentine resistence as ended and the Bolognese pike blocks and cavalry wheel right to engage the rest of the army

Foot knights and aquebusiers take up position int the village to hold them

As the rest of the Florentines arrive

But they are too late. The Florentine army is reduced to 2 very battered pike blocks, a single unit of knights and a unit of crossbowmen. They are out manned and out horsed and the city of Florence is no more.

Bolognese troops occupy the city. Only Venice, who are one turn away can restore Florence, ore will they just pick over the bones of the state





 

Monday, 20 September 2021

The 2nd Italian Wars Campaign

 As autumn draws in it is time to pick up the wargaming baton again. I've played a few battles of the last month or so, including 2 epic 10mm 7 Years War battles against Matt. These have been the highlight of wargaming and exactly how I imagined wargaming to be. Massive armies with sweeping attacks and valiant defence.

The bug is back, although still not painting manically. I have decided to play another solo Italian Wars campaign. I made a few tweaks, extension to the wargaming table (you may spot it) gives me a 6 by 3 table, more points for the terrrain and therfore bigger armies. I have added a campaign set of rules on the blog pages (see top a page).

The new map. 4 of the 4 states can field 2 or 3 armies and Bologna can only field 1 so is vulnerable.
The campaign starts slowly with peace between all the nations and an alliance between Milan and Bologna. The the Pope dies and all hell breaks loose. There is war between Bologna and the states of Venice, Genoa and Florence. Milan sits it out as it currently has good relations with all states but the war will change that quickly.
Bologna needs to attack quickly and attacks it nearest neighbour Florence while Venice and Genoa start to probe the Bolognese borders. The 2 armies meet outside Florence. Bologna can only field 1 army but it is 1/3 bigger than Florence can field. A decisive victory here could knock Florence out of the war quickly.

The battle field. both flanks are cavalry heavy

The Bolognese centre has massed pike blocks

Whereas the Florentine centre is very weak with lots of cannons. Hopefully they can thin out the pike blocks sufficiently to make a difference. So the flanks will control the battle. if Florence can win then the blocks will be very vulnerable, but if Bologna wins the flanks then the battle is over


Both sides advance

On the Bolognese left knights clash

Epic dice rolls from the Florentines rout one unit  and waver another. This side looks doomed for the Bolognese

On the right Florence has done similar. I unit of Bolognese demi lancers is very battered and 1 unit of stradiots has been routed. This is going to be an epic victory for Florence
On the right the stradiots and demi lancers have seen off the knights, my nerve rolls were terrible all game and if you said boo to a unit I would rout then
As we left it on the left the Florentines were about to rout the Bolognese knights and they charged in, causing huge wounds. The Bolognese knights have 18 wounds and can only survive if they roll a double 1

Which they do, unbelievably. They smash back into the Florentine knghts rout and Bologna holds both flanks

The same knights then despatch a unit of wounded halberders

The pike blocks advance and the Florentine army decides enough is enough and leaves with undue haste

I do think the pike blocks look cool.

This was a decisive victory for Bologna and the Florentine army is chased back to it's capital. The Bolognese follow up, capture a town, giving them an extra army, and besiege Florence. Florence has another army but can it beat the larger Bolognese army and lift the seige. Can Bologna capture Florence and knock them out of the game before Genoa and Venice pounce.
This was a great little battle with massive ebbs and flows. This is going to be a good campaign and the outcome could all have swung on a double 1.

Saturday I recieved very sad news that Noel Williams had died suddenly. Noel was a professional poet and a participant in the Analogue Painting Challenge and will be remembered for his great flights of fancy, tremendous wit and enormous painting output. He will be sadly missed.








Sunday, 15 August 2021

WW2 US Armoured Infantry Platoon

 So Matt you were correct, I've finished my platoon. My US armoured infantry platoon, circa 1943/43 is kinda done.


The full force is 5 M3A1 Half tracks (Warlord) each armed with a .50 cal HMG, the gunners made from the bits box

Infantry section, 8 men, inc BAR and rifle grenade, and a bazooka.

Another 1. All the infantry are from the Parry's plastic box (except 2 I had knocking about). For North Africa there were bazookas but nobody had training so rifle grenades were used and 37mm AT gun. The 37mm AT gun was a permanent feature throughout the war even though it was obsolete vs tanks. Need to buy one. 

Command platoon with officer and sniper

Macine gun section with 2 .30 cal

Mortar section. Only 8 figs in this section so 37mm AT will join these

Couple more shots


Really liked painting these. Will need more troops to make our usual sized battle, 20-24 units (currently 17) and have found some Shermans to add to mix. Next stop North Africa, or Italy



Wednesday, 11 August 2021

US APCs - or how I decided never to do decals again

 I had a thought. For my next project I would do a US Infantry armoured infantry platoon. US forces are not often on our battle fields and I've always thought they looked cool, too much time watching the Bridge at Remagen and Kelly's Heroes.

So a platoon is 56 figures in 5 M3A1 half tracks. I bought the halftracks from Dice and Decks - limited range but very cheap, they are the Warlord ones, and I bought a US infantry box and 60mm mortar from Perrys. Whole force will have cost £90 plus the tanks I'll get. I want Grants (or Lees - can never remember which was US and which was Brit and can't be bothered to look it up), however they only fought in North Africa and I want to use them for all the war. I'll probably end up with Grants and Shermans!

On to the pictures

The models were OK to build, provided you don't follow the instructions too closely. There are extensive decals and i added some of these, however the hood star was too big for me to apply without wrecking and therefore I used the last intact one as a template and handpainted them. Liberal dry brush hid the fact the stars were not that star like.

All have .50 cal HMGs and I made the gunners from the spares box. In theory each APC could have 3 additional .30 cals but that seemed a bit mad and so I gave the APC carrying the 30. cal section 2 extra ones to represent these guns.

Overall pretty pleased


Not content with WW2 APCs I had 1 more Vietnam vehicle to paint, a Gage Commander. This is from Empress and is a nice model
There are loads of pictures of these nad only found ensignia and marking on MP vehicles so let them off

It did get a name though, Lil' Abner. The crew were extra from Empress

Overall it's a nice model but as it's resign the flanks are too smoother to dry brush

Right off to paint US infantry


Sunday, 25 July 2021

Battle of Leuthen 5th December 1757

 Yesterday I travelled over to Matt's to play our 1st 7 Years War battle. We both have significant Austrian and Prussian forces, and this would be our 1st major battle. We would also be using Honours of War rules, my 1st time and Matt's biggest battle wth them.

As usual we went big and Matt had planned out the Battle of Leuthen in winter 1757. Weather was nice so we played in his garden "pavillion" on a 12 ft by 6ft table. However the sunshine made photography shady


The whole battle field, told you it was big and in the shade. Prussians on right (sunny side) and Austrians to the left (in the shade)

The Austrians hold a very strong position on a long ridge. They knew the Prussians were opposite but their position is strong and why would the Prussians attack in winter. THe Austrians has so many men that we had to use markers for 2.5 brigades until sufficient Austrians had died that the figures could be recycled. Shouldn't take long for that to happen

Austrian centre, very powerful. THe Austrians were confident and had sent their grenadiers back to the regiments and left most of their artillery elsewhere!

THe Austrian flank around the village of Sagschutz is held by inferior Bavarian and Wutternburg troops. Frederick, in a masterstroke (you can imagine him telling his audience this) has moved his army round to the flank and was about the launch an smash into the Austrians. THe Prussians had more guns, better troops and during activation generally got the 1st go. Each brigade is activated in turn and on a 6 get a double move. For the Austrians this double move also applied but on the roll of 1 the brigade remained stationary.

THe Austrians rush to change direction and face the Prussians around the village of Leuthen

Austrian heavy cavalry advance over the hill

Prussian heavy cavalry advance towards Sagschutz

Prussian infantry and cavalry advance on Sagschutz.

4 cavalry brigades face each other in the centre while light brigades skirmish

THe Prussians kick the Austrians out of Sagschutz

THe cavalry clash.

And then there were no photos.
So the cavalry have clashed in the middle and it was pretty much a draw with the Prussian heavy cavalry brigade getting a mauling.  Both sides attacked again but one of the Austrian brigades failed to activate and their counter charge went in unsupported. The result 2 broken brigades, 1 each, but the remaining Austrian brigade in a very bad way. THis would have been OK but the supporting infanry also failed to activate.
In the next turn the remaining Austrian cavalry brigade failed to activate and sniping from the nearby village routed a regiment and the brigade folded. The Austrian advance had been halted.
Back over at Sagschultz the Bavarian and Wuttenburgers had fled and the Austrians launched a cavalry charge, supported by infantry against the advancing Prussians but both brigades were lost. The Prussians held the village but there were still 2 lines of Austrians facing them so they would get no further.
More Prussians had flanked the village and advanced directly on Leuthen and the Austrians unleashed hell on hte front Prussian brigade. Now in HoW 3 wounds makes regiment less effective, 4 makes them retreat out of range and 5 routs the unit. More than 50% loss of a brigade routs the brigade. The Austrians routed 1 regiment and forced the other 4 to retreat, the brigade held. Unbelievable!
At that point the day ended and we totalled up the roster. THe Austrians had lost 6 brigades to the Prussians 1. Whilst the Prussians had to take the villages on hte ridge and got nowhere near as the Austrians still had almost as many troops left at he end as the Prussians had at the start, but the butcher's bill made it an obvious Prussian victory.
It was a great game and I really like the rules, as always with rules we got a couple of things wrong but nothing important I don't think. Where did I lose? Detail in the brigade actions was my downfall, especially in the counter charge. Need to pay more attention here.The failed activations didn't help, but that is war and didn't impact the final result, just the size of the loss.
There are a couple of things that I didn't like. Cavalry don't charge infantry to the front very successfully and I would remove the charge bonus here. In 7YW the cavalry fought the cavalry and then the victors flanked the infantry. The other point is that Austrian Hussars were really great (they are Hungarians after all) but the rules made them inferior troops. I would have made them normal ability (they are light cavalry after all). This was not important in hte battle but did bug me.
Overall great. 
P.S. I had played the 7YW battle the day before on my way back from holiday against Dave but eff'd up my deployment and got killed, so we shall gloss over that.