Monday, 20 March 2023

13th Analogue Hobbies Painting Challenge Conclusion

 Another winter painting figs for the Challenge has finished and I painted 4643.6 points of figures - equivalent of 928 28mm  infantry figures. I finished an honourable 3rd (although it is not about painting the most number of figures, it is just about painting for fun)

928 figures seems a lot but actually my challenge this year was dominated terrain (you get 20pts for 6" cube) and I needed a lot for an upcoming massive (48ftx6ft) game. Therefore I needed jungle and some really massive hills to do justice to the table

Some 10mm Spanish buildings - for SCW

1st massive hill, all are 6 foot long, this one only 3 inches high

Jungle, made from one of those plastic pivet balls from Poundland

Underground subway station in a file box

Bigger hill, all 3 made from Kingspan and this was was 1, 2 and 3 inch thick sections

Final hill

My figure painting varied from 10mm Renaissance Polish to 75mm individual figures

28mm Subway car

10mm 7 Years War Scottish army, imaginary army. No plan to make it any bigger but useful for fighting Ian and Ian's French and Russian armies

French Trialleurs Algerien from HLBS. Very big 28mm figures

Polish Winged Hussars, I finished the whole Polish army but barely started the Ottomans

75mm barbarian king from Mr Lees

Dwarf general - I scratch built the rider

I painted quite a few dwarfs, these are boar riders

Female Dwarf rifle troop

Gyrocopters, I have a plan for Dwarfs in Lustria - I have jungle and the fantasy version of Vietnam appeals

I finished my ACW armies (10 file boxes altogether). These are the last unit, the 3rd New Jersey

Finally some Montagnards for Vietnam

Hope you enjoyed this brief review of this years work, there were loads more. I'm off for a rest now

Sunday, 19 February 2023

Hail Caesar Action - been a while

 Yesterday a wandered over to Bren's shed to play a dark ages battle. Bren was fielding an Anglo-Saxon army and me and Stig the Picts. Stig arrived late so we started with out him, and more importantly his troops. So I was outnumbered about 4-3 at the start. In HC Picts are OK but all my troops were only as good as Bren's worse troops and he hada division's worth of better troops.

The battlefield. Hedges across the centre, a crossable river and a couple of roads. All of these were to be vitally important

I set up 2 divisions of Pict warriors on one side of the road and one on the far side. I had some javelin armed light cavalry on the road. I looked a little light on the left

Bren was tooled up on both flanks and stationed all his good troops in the centre. My last battle consisted of me rolling 1s for 5 hours and getting pummelled. Would this continue

Yip. THis was the 1st of 5 double 1s I rolled in the 1st 3 turns. Luckily in HC double 1 is a fantastic command roll so I got to move quickly and got to the hedge line and river 1st. THe plan was to hold there and let Bren feed his men into the meat grinder

He duly obliged in the centre and my Picts broke a unit of Huscarls in the 1st battle and forced his other elite units to retreat.

He tried crossing the river on my right and pretty much had the same fate. I had terrible break rolls all game and get pushed back a lot but I had spectacular melee dice and chopped him up enough that he couldn't exploit any retreat that I needed to make.

Bren also didn't occupy the road and my light cavalry had free reign here, peppering the troops either side. This basically kept his elite troops at bay and breaking up his charges. Meanwhile Stig failed to activate his division, when he finally arrived, then they activated and advanced, and then they blundered and retreated again. 

Finally they got forward to support my very thin line

Then his "mum" phoned and told him he had to go home and take his toys with him. So Stig's useless division was replaced with fewer units from the casulaties box. I advanced and forced Bren back from the road. 
At this point Bren's army was pretty much shattered and mine mainly intact so we called it. 1st time Bren has been beaten with the Saxons, and 1st time my Picts have actually fought as Picts. They won.
We got the rules wrong, to Bren's advantage, and we will play again.
Overall a good game and good to get back to winning ways.

Wednesday, 8 February 2023

Siege of Vienna Polish Army

 I've been painting a 10mm Polish army for the Siege of Vienna for several years now. Well I painted some a few years ago and painted the rest last week.


More Cossacks

Winged Hussars

Some More Winged Hussars




I'm sure I have pictures of the other units but can't find them. So you will have to make do the whole army

The army with infantry in the centre and cavalry on the wings

Mixed cav on one wing

Infantry in the centre, Polish infantry is pretty rubbish and tended to hold the centre while the cavalry went off and had fun

The other flank

The figures are based for Kings of War with 4 bases being a regiment. However I can easily scale up and make 2 bases a regiment to give me an army twice the size.

Now I have to paint the Ottomans, I have none painted so give me few weeks

Wednesday, 18 January 2023

Spanish Civil War Action

 Last weekend I wandered down to Stig's for a game of Spanish Civil War using Rapid Fire rules. They are a nice set of simple rules that work well and are well written. It was Stigs 1st ever SCW game. I like SCW and the whole interwar period because I really hate super tanks, but fairly rubbish tanks are cool. In SCW the Nationalists maxed out with Panzer 1 and the Republicans with T26 tanks. 

The battle was a fairly simple one, I was an International Brigade with some AT and a couple of T26 tanks as support. I had to hold a town. As Republicans they were poorly trained and so had a -1 morale. Stig was the Nationalist Morrocan Falange, better trained and supported by AT, mortar and 5 Panzer 1. We both had 2 artillery barrages.

THe layout. I'm in the town with support on the hills to either side. Stig's Nationalists are advancing through the fields

Town guys, all classed as hard cover

Left flank, 4 sections, 1 MMG and command section

Stig's evil fascists, red flowers

General advance behind a smoke screen

3 Panzer 1s attack the right flank. The SCW is the home of the molotov cocktail. So we had a rule that all units had molotov cocktails and they classed as anti tank rifles with a 1 inch range. So to attack they would need to pass the hero test and then hit

1 unitpassed, chucked it's bombs and blew up a tank, they retreated and my flank was secure. That single action made the whole battle - great fun

The advance continues and casualties were high

We both reached our army break point. The Republicans did so first, with a poor morale but passed. I then spent 2 turns failing to cause the single hit i needed to make stig reach his break point. Many hits failed to cause damage. Eventually I caused the hit and Stig failed his break test and I won, but it was a close run thing.

It was a great battle and the rules worked perfectly. They will scale up well to bigger battles with multiple players

ImagiNation 7 Years War Scots Army

 I have posted a couple of times already my work on a 10mm imagiNation Scots army for 7YW. I love imagiNation armies and would like to have more. I even prefer fighting imaginary comapigns using real armies, see my Italian Wars stuff. All the figures are Pendraken

The premise for the Scots army is that they never undertook the Darian adventure and so were not bankrupted. They also didn't accept William of Orange as the king and the Stuarts are the monarchs of Scotland. After the civil war the English were more interested in colonial expansion and there exists an uneasy peace between the Scots and English. The Auld Alliance still exists and the French are supporting the Scots. At the outbreak of the 7YW the Scots sided with the French and Austrians against the Prussians

I've finished the last units

This is the Lowland Brigade

4 battalions

The final highland horde regiment, large, fast moving, inferior unit with no firearms

They are the Chisholms

The whole army, about division strength

The Highland horde (5 regiment brigade), a highland brigade (4 battalions) to the rear and the light brigade (3 battalions of border reivers - actually Rogers Rangers but hey)

The other wing. A 3 battalion highland regiment at the rear, the Scots Hussars light cavalry, the 4 battalion Life Guards and the 4 battalion lowland brigade
 With 4 field guns it is a nice army. Now to get them on the field