The Union were to the South and East defending Oak Ridge and the smelly rebel scum were to the North. I was the Union by the simple fact that I was too short to reach the middle and move the Rebels. The battle was a Black Powder scenario so for the 1st time we had different sized units. We used our Bolt Action mash up and therefore small units were very fragile. Once a brigade was below 1/2 actual strength it had to roll at the start of the turn and pass a morale test or the whole brigade legged it.
The battlefield from the South, told you it was going to be epic
My centre, couple of brigades
Bit more of my centre
My right flank. Only 1 brigade and very exposed as they are closest to the rebels
Some Rebel scum
and some more
Here they come
This looks very scary. My line is already taking damage and there are 2 brigades coming right at me
To the South I have a flanking brigade and starts to move forward
My reinforcements arrive at the south and start to dash forward. I have to roll up Matt's flank before he smashes my right. Only an entire division to kill
Back in the centre getting hairy
One of Matt's reinforcing brigades arrives
We use a random event dice and the unit I have occupying a farm find a stash of bourbon and take 6 pins. i'm never getting these back into action again
Here comes my left flank. Go get 'em boys
Crap. Matt's 2nd reinforcing brigade arrives. I'm never going to hang on
Still they come in in the centre. I can't move to reinforce my flank without getting cut in half
Getting to to position to the South. I'm going to have him in a cross fire. Get him marmalized
The drunk unit inthe farm get another random dice activation and have to charge the nearest enemy
Which they win, Dutch courage and general lack to feeling a spatial awareness will have helped
However my right flank is under pressure
Here we go. THe Left flank is in position and ready to unleash hell
Still they come in the centre
Hand to hand around the farm. Need to win this and roll them up
1 unit running and fighting the next
Need to be quick
We continue to press
But it's too late. Baxters brigade has routed and left a very small brigade against 2 brigades. Time to bug out.
A victory to the Rebels, not decisive but a victory. I have no centre left to rescue the right flank and whilst I'm confident I'm going to roll up from the south, Matt is about to lose a brigade, there are still too many men to get though and i will have nothing left to rescue.
God that was brilliant. The rules continue to work well, the melee rules need a little work but not much and using brigade activation can be very confusing - need markers for that.
Just superb! Epic stuff chaps.
ReplyDeletecheers, really great day
DeleteGreat looking battle :)
ReplyDeletecheers
DeleteGreat looking game.
ReplyDeletethanks
DeleteThis table is a dream! Excellent terrain and minis.
ReplyDeletebest
it was a dream to play
DeleteThat was a great looking game, nicely done.
ReplyDeleteMany thanks,it was great to play
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