Bolt Action ACW Rules

Sunday, 28 April 2019

Battle of Kernstown

Today we fought the Battle of Kernstown fromthe Americal Civil War, kinda. It was the 1st opportunity for me to get out my entire ACW collection. I have 2 full divisions, Early's Division and Birney's divisions from Gettysburg, well close enough. We were using Matt and my Bolt Action variation.

The map. A Confederate Brigade have tried to evict a Union Brigade from Pritchard's Hill and have failed. They have retreated behind the stonewall and sent for reinforcements. The Union, sensing an opportunity have also sent for reinforcements. The objective for the Confederates is Pritchards hill, for the union the church and bridge on the extreme left. Ian and John were the confederates and James and Dave the Union

The table, 17ft by 6ft

Kernstown and the Church

Pritchard's Hill and the union

The stone wall and the confederates

Pritchard's Hill and the Union Camp

On comes the 2nd Brigade, onto the hill

2 small Confederate brigades come on the face them

Rebels on on but are still in column and will they have enough room to deploy

More Rebels, again in column. Like all rules column good for moving, really terrible for fighting

On come the Union in good order, brigade in line in the front and brigade in column behind. There is weight behind this advance, and I don't just mean the generals

The rebels, well Ian - more of John later - advance but are still in column

The Union cavalry advance along the road and threaten to flank the rebels

Rebel cavalry comes on just in time but the volleys don't do enough damage

Union cavalry charge home against the rebel skirmish line and destroy it. Threatening the guns and Early himself 

2nd Rebel cavalry regiment take them in the rear and rout the Union cavalry but it has messed up the rebel deployment

Which is bad as here comes the Union. There 3rd brigade has also arrive and is in and around the woods

John, remember him has decided to advance and take the Union in the flank. Some verve and vigour and the Union could be wrecked. Oh wait, it's John. if ever a general was born to defend a wall it was him.

Down the line, some rebels still in column

The brigade round the church is battered and running

They can try and repel the Union but out gunned and out manned

It's a thin grey line


Both small rebel brigades are in a mess

The Rebels have no right flank, and not much centre. The Union juggernaut moves on

The make the church

Their only hope now is John's intact large brigade smashing into the flank

And here he is retreating back over the wall.

Crushing victory for the Union, the rebels didn't get organised in time and ended up being outnumbers 3:1 on their right.
Really enjoyed the day, even if James did throw the box of Union artillery to the floor, jump up and down on them and grind them to dust. OK so he dropped them and reglued them back, so he is forgiven.
I've posted the rules on the blog, generally they work well and needed some tweaking


10 comments:

  1. I thought I was sabotaging Rebel artillery...

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    1. wouldn't have helped you, they hit nothing

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  2. Glad it went well, nice to get everything out on a large enough battlefield. I do have a written version of the rules as they have developed. Probably slightly different but if the evolution worked and gave a reasonable game that is great. They were only really developed for 12 or so units a side and a game played in an evening. Have often pondered how to expand them to a larger game and the one dice for a Brigade is a good option. 🙂

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    1. worked really well. basically the same, units can do what they want but dice order bit much faster. took about 5 hours

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  3. This is epic stuff Martin, 17' tables - wow!

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    1. It was a long walk round. Need for troops though

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