Bolt Action ACW Rules

Sunday, 8 September 2019

Border Reiver 2019 and My 1st To the Strongest

Border Reiver show yesterday and I pottered down to meet friends and buy toys. It was smaller than usual with far fewer traders, Colours was on at Newbury. I had a good morning there but had to leave after a couple of hours to go axe throwing. Which as a great laugh and I won (twice). My best throw was a perfect bull using a trick shot. Could do it again if you gave me a million goes.
On to the shiny stuff

The main purchase was to collect a pre-order from Pendraken. Boat load of 7YW Austrians. I now have enough for the entire Austrian Army at the Battle of Lobositz. Will keep me busy over the winter

Bargain of the century. 2 Forged in Battle 88's with transports - £4 from one of the traders



18th Century carriage - I like carriages. Same trader £4. I also bought a Stug for £2 but it was 20mm. Will use to make a scratch build of something

Finally 2 couple of French packs to add to my new project of Early War French. 

Bought a load of bases - boring photo - and that is it. Didn't buy anything from the bring and buy and I don't like how recently they have become the place where small ebay dealers set up stall.

The other event was that I went down to Pete's to play my 1st game of To the Strongest. I had been wary of this game as it seems a little like a cross between chess and snap. I was wrong, it's actually quite good with lots of opportunity for sweeping moves.

The battle was Pete's Persians, beautifully painted, and my Classical Indians, painted. Pete walked me through the rules for the 1st game and I won easily - elephants, heavy chariots and longbowmen are OK. 

2nd game Pete slaughtered me - 1 elephant unit routed by some light infantry lead to a bigger rout and then he ran me over.

Really enjoyed both games and the rules are pretty good and the games are quick. Downside is lots of counters for ammo etc







Thursday, 22 August 2019

Austrian 7 Years War Army

I've finished the Austrians I have so far for the 10mm 7YW project with Matt. The aim of the project is to fight using whole armies and not Brigade scale battles. we already do 28mm ACW at division level and this is great fun But the desire for more and yet more troops to control appeals to the megalomania that ticks away inside.
The project has to start somewhere and I'm building the Austrian Army the fought the 1st major battle of the war, the Battle of Lobositz where the smaller Prussian army marginally beat the Austrians. This was a pretty meaty battle that lasted all day (units ran out out ammo and they carried 80 shots each) with 28,500 Prussians vs 35,000 Austrians,
I'm about 40% though the Austrian army a mix of Pendraken (fabulous figures and a joy to paint) and Old Glory (not quite as good - infantry are a little smaller and the cavalry are in 2 pieces which is annoying)

The whole force so far - 5 regular infantry regiments, 2 grenzer regiments (light infantry), 5 combined grenadier battalions (elite shock troops), 3 dragoon regiments (heavy cavalry that didn't dismount to fight like infantry), 2 12lb cannon and 9 battalion guns (Austrians had loads of artillery - approx 50% more than the Prussians and it was better.) . All the Austrian infantry units had the same flags, which is weird.







The biggest problem with large battles is knowing who is in each brigade and division so that you can keep control, or not. I've added a couple of brass pins to each stand. One will identify unit control, in this case black division, yellow brigade. The markers are from hobbycraft and a I got a bag full of various colours, more than enough. The second pin is to track casualties. At the moment the [plan is to use Black Powder rules but whatever system we use will need casualty tracking. Some units get 1 shot bonuses - 1st fire for example. Therefore i may add a 3 pin but i am concerned it will start to look like fighting with abacuses.

I love the different colour bearskin bags, very dapper.

I've placed the order with Pendraken to complete the army, another 29 packs, to collect at the Border Reiver Show in a couple of weeks. That will keep me busy over the winter, although knowing me they will be done by Christmas and I'll need to restock with Prussians at the Battleground Show.

Monday, 5 August 2019

Boat Loads of Artillery and an Unexpected Temple

The Austrian army continues to grow. I'm loving these 10mm Pendraken minis, little fiddly but quick to paint and will look great as an army. My 1st batch are almost done, only grenadiers to go, and these are the 9 battalion guns to support the infantry. The Austrians fielded loads of artillery




 Next up I'm playing my 1st game of To The Strongest at the end of the month and my Classical Indians will get their 1st run out, bound to lose. All TtS armies need a camp and Indians will have a statue of Buddha, he'd been dead a while by the time the Indians met up to the fight Pete's Persians.
I picked this statue up at the local flea market and it's about 40mm high





Saturday, 27 July 2019

Some random gaming and painting

Old guard met last weekend. Unusually for us we played different games and not one massive one. Ian and I played Lion rampant using 48pt Norman armies.

We played 3 games - 1st up bloodbath as it had been a while since we'd played. Ian won but it was pretty much last man standing

Next we played defend the hill and I won that pretty easily, hard to shift a shield wall from a hill. For the decider we play blood feud (think that's what it's called) and I launched an all out attack to kill Ian's leader. I got within about 18 inches and that was the high water mark. Properly slaughtered. So Ian won 2:1 and it was a fab gaming day

While me and Ian played 3 double sized games of Lion Rampant Angus and Stu played a single game of  Sharp Practice. Looks pretty but to be honest neither of them seemed to have control of their forces and they appeared to have to act in response to the random actions in the rules. Like random acts but they shouldn't define the battle - see Oak Ridge for the charge of the drunken union forces

On the other table a couple of random old men play several games of To the Strongest. Pete was doing well until John got the Romans out.

Speaking of TTS. Pete has invited me to his palatial chateau at the end of August for my 1st game of it. I will be bringing my virgin Indians so bound to get slaughtered. Indians have lots of elephants and chariots but everybody else just rocks up in underpants. I have loads but typically needed some general types.I had some Xystron cavalry to paint so have used them


 The 7 years war project continues slowly, not in the mood for lots of painting

2 regiments of Grenzers (Hungarian border and mountain types. The Karlstadter-Lykaner Grenzer (in red) and the Banal Grenz-infanteri Regiment (blue). The figures are Old Glory and are OK but came with no command so I nicked a couple a figures from Pendraken artillery sets. These will function as light infantry but generally there isn't a lot of difference from regular infantry. 
All good armies need artillery and the Austrians get loads. I've painted a couple of 12lb cannon and limbers. These are massive and on same sized base as an infantry battalion

Very nice though

Tomorrow some VBCW action as we fight the delayed battle of James' new house

Sunday, 14 July 2019

Battle of Oak Ridge

Yesterday me and Matt finally got our diaries together and I drove over to Penrith for a day's gaming in the dungeon. I was spectacularly hungover but looking forward to an epic day. Matt always puts on a brilliant game and this one used most of our combined ACW forces to refight the battle of Oak Ridge on the 1st day of Gettysburg. I was about as epic as battles get.

The Union were to the South and East defending Oak Ridge and the smelly rebel scum were to the North. I was the Union by the simple fact that I was too short to reach the middle and move the Rebels. The battle was a Black Powder scenario so for the 1st time we had different sized units. We used our Bolt Action mash up and therefore small units were very fragile. Once a brigade was below 1/2 actual strength it had to roll at the start of the turn and pass a morale test or the whole brigade legged it.

The battlefield from the South, told you it was going to be epic

My centre, couple of brigades

Bit more of my centre

My right flank. Only 1 brigade and very exposed as they are closest to the rebels

Some Rebel scum

and some more

Here they come

This looks very scary. My line is already taking damage and there are 2 brigades coming right at me

To the South I have a flanking brigade and starts to move forward

My reinforcements arrive at the south and start to dash forward. I have to roll up Matt's flank before he smashes my right. Only an entire division to kill

Back in the centre getting hairy

One of Matt's reinforcing brigades arrives

We use a random event dice and the unit I have occupying a farm find a stash of bourbon and take 6 pins. i'm never getting these back into action again

Here comes my left flank. Go get 'em boys

Crap. Matt's 2nd reinforcing brigade arrives. I'm never going to hang on

Still they come in in the centre. I can't move to reinforce my flank without getting cut in half

Getting to to position to the South. I'm going to have him in a cross fire. Get him marmalized

The drunk unit inthe farm get another random dice activation and have to charge the nearest enemy

Which they win, Dutch courage and general lack to feeling a spatial awareness will have helped

However my right flank is under pressure


Here we go. THe Left flank is in position and ready to unleash hell

Still they come in the centre

Hand to hand around the farm. Need to win this and roll them up

1 unit running and fighting the next

Need to be quick

We continue to press

But it's too late. Baxters brigade has routed and left a very small brigade against 2 brigades. Time to bug out.
A victory to the Rebels, not decisive but a victory. I have no centre left to rescue the right flank and whilst I'm confident I'm going to roll up from the south, Matt is about to lose a brigade, there are still too many men to get though and i will have nothing left to rescue.
God that was brilliant. The rules continue to work well, the melee rules need a little work but not much and using brigade activation can be very confusing - need markers for that.