Bolt Action ACW Rules

Monday, 19 November 2018

Melanesians and a Ballista

Starting to get my mojo back and so painting has occurred. Next spring we are putting on a participation game at the Hammerhead show, my 1st real attempt at this. We are planning a South Seas pulp adventure with captured damsel needing rescue, heroic sailor types, dastardly Kreigsmarine, magnificent monsters and noble savages. All are already painted except the islanders.
Who does the best pulp figures, Pulp Figures do.






Tried doing tattoos, can't do tattoos. However dabs of thinned black look good from afar

I also painted a Ballista. I met the author Harry Sidebottom at the the other Partizan, he's often there selling his books. He's a thoroughly nice chap and I love the books. I bought the 3 I was missing that are prequels and introduce as a side character the hero of the main series. The Romanised Angle Marcus Clodius Ballista. He has a model of the figure that he gives out, made by Aventine (I think) and he's a nice figure



I've also bought my Christmas present which I will pick up at Battleground on Saturday. It's an entire 15mm Classical Indian Army by Essex via Col Bill. Always wanted one and it will give me something to complete for the Challenge. It has 9 elephants, that's a lot of elephants

Sunday, 11 November 2018

Battle of Shiloh 6th April 1862

Today I went over to Matt's Dungeon for a massive ACW battle. We refought the 1st day of the Battle of Shiloh. Matt has just returned from a tour of ACW battlefields, read the great reports on his blog. Even with Matt's massive table and the huge number of troops we have we could only do a little of it.

https://www.battlefields.org/ 
I was the Rebels and Matt the Union  so I was attacking

We played using Matt's ACW tweak of Bolt Action but we use fewer activation dice than units so that you have to manage your forces.

The Battlefield from the Union right

More Union right, he's weak here

Union Centre - he's strong here


My centre, my biggest brigade but I plan to wait here and keep Matt's strength in the centre whilst I probe the flanks

My left, i'm strong here and matt is weak so i advance

with 2 brigades and a 3rd is arriving behind

Union right facing me, he is throwing lots of 6s. mainly a 6 to hit as all the regiments are green and everywhere is light wood. This continues all day so I take lots of casualties as I advance. I have OK dice all day so this just makes it bloody

My right, I'm weak and Matt is strong but I don't want him to move about too much so I probe here


I'm getting close on my right

So I charge home. Matt holds on just

To my centre left I'm getting shot, a lot

I win the 2nd melee and as the Union routs the supporting union regiment, with the help of some artillery fire from me also legs it. I just need to get in position. The fields are open ground and are literally killing fields, as was the case in the actual battle

Help is coming

The Union centre is getting impatient and starts to advance

On my right my probe has advanced to the Union lines and won a melee but I can't get close enough with enough units at the same time to make it count. Schoolboy error her was that I forgot to advance my brigade commander to provide leadership support so the attack falters. I did this twice. "Generals, they are numerous but good for little" - Aristophanes

On my left my advanced brigade has been shot up brutally as I struggle to get forward to support

Still attaching though

Here is my support, a fresh brigade

I the centre I start to advance to met Matt's advance

My right is buggered up

My centre, an even match for the Union centre

An awesome battle that ended after the usual 6 hours of fighting. I was going to win my left, Matt had won on my right and the centre was evenly balanced. A draw. Fantastic day out