Sunday, 18 February 2018

A Sunday at Dave's

Today me and James (http://themadtinhatter.blogspot.co.uk/)  met at Dave's (http://onemanhisbrushes.blogspot.co.uk/) to play Team Yankee and the 1st scenario in the Iron Maiden rules - Covering Force. James came and lunchtime and I arrived in the morning to play Death in the Dark Continent. This was our 2nd go at the rules and the 1st ended in bloody slaughter of the African natives at the hands of the French. This time Dave had set up an ambush scenario with Brits and Egyptians vs mahdists. I was the Brits and had to cross the table clearing Mahdists as I went.

The Egyptians - 3 units Egyptian Infantry, I unit Naval Brigade, Gardiner gun and medium artillery piece and a baggage train. 

I have to cross this with 2/3 of my force left

Immediately I am engaged on the left by Mahdists and an Egyptian unit turns to face them and they are disordered

On the right there is a large empty space behind the mesa and I wander off to investigate

The 2nd Mahdist unit on the left tries to charge home but fails and I butcher them and their mates

More Mahdists emerge from the wadi

Behind the mesa I form a line just as the Mahdists charge. Melee rules are very very brutal and even though I'm ready

This happens

THe Madhists on the left are in deep trouble and although I'm now disordered Dave must make saving rolls to survive

Which he fails

I'm ready for more action but the Mahdists retreat

In the face of hearts of oak

I start to advance

and cross the wadi

Glamour shot

On the other side is high grass and lots of Mahdists. If I wait then they will charge out of the grass and butcher me. So I advance the Egyptian infantry to get a clear shot. Dave rolls to charge and hits me

The Egyptians die and their mates run off leaving the Naval Brigade alone and defeated.
The game was great fun but we had too much long grass and I couldn't get a field of fire. Needs a set fire to the grass rule, or less grass. The artillery rules make it too weak and the melee is totally brutal

Team Yankee tomorrow, stay tuned

Sunday, 11 February 2018

Another Challenge Update

I've started to pick up speed after a slow start and am currently 5th on the leader board with a nice big post for this week.
Painted this stuff
Hasslefree hot chick in a fun coat

4 ACW regiments - various manufacturers

Close up

Hasslefree Chick with guitar

Newline Picts

Newline Pict command

MrLee Massive Beaver

Crusader Numidians

Pilum Markers for KoW Romans - no use they keep losing

Numidian Elephant - Northstar safari conversion

That's all folks

Sunday, 28 January 2018

The Battle of Xanthos

Today I had the joy of playing Matt in his dungeon. We played Republican Romans (me) vs Persians (Matt) using Kings of War. I really like the rules, played about 4 times now and think I'd lost the previous 3 times. The last time these 2 armies (or their kin) met the Romans got mullered by Matt's elephants. So I bolstered my forces with a large Numidian contingent including elephants.
I was invading and had a large(ish) flanking force (1/4 my army) which would arrive randomly from turn 3 on a random flank.
The battle field was "L" shaped and about 8 long and 4 wide with the short leg of the "L" being another 3 by 4. Matt was the outside of the "L" and I was the inside. Enough waffle on to the fighting

The opening, I'm on the right. Beautiful isn't it. The most panoramic battle we have fought

My left, cavalry heavy with Roman infantry

These guys here. At the top is a walled field with my Triarii and some Cretan archers. These were the pivot and the plan was to swing both flanks around this pivot and crush the persians

My right, heavy infantry and elephants

Matt's right, mixed mercenary force

Matt's centre - elephants and strong infantry force

Matt's right - Thracians and mainly light troops. My 1st error

I advance everywhere

So does Matt

My left, looks good doesn't it

My right

Down the lines

Matt's eleohants move. I was on the inside and as I advanced my troops spread out. This was a fatal error. Matt's naturally moved closer together. I hadn't spotted this

On the left i massively out class Matt and he is about to get pummelled

However it's worse for me. Told you my units had spread out. it in the flank by a charging elephant has only one outcome - flat Romans. 2 other elephants clash. Fairly even

Matt's cavalry catch another unit in the flank but he roles poorly and a counter charge sees him off

Left is going well

Very well. My flanking force arrives and Matt is going to be toast

However my centre is in really deep trouble. Not enough forces and they need the left and the right flanks to hurry up

The right kicks in to action. My elephant charges the thacian bowmen.Should be a doddle. Get rid of these and I'm in

And not a moment too soon

Disaster. My other elephant wavers and goes berserk. It charges directly in to the rear of my other elephant. that's 64 dice. I kill the archers but my red elephant is gone

I'm pushing matt back on the left but his centre is swinging to meet me

With my centre gone and the right messed up it's all on the right but Matt has more, fresher, better troops. including the elephants

In the end I can't cope and it's a big victory to Matt.

This was a brilliant game and a deserved victory to Matt.. Once again I got my units isolated and then picked off. I made 1 set up error - heavy infantry facing light troops. It takes to long to kill them, and I was unlucky with the mad elephant. 
The rules are great and I'm getting more familiar with them. We think that elephants are far too powerful. In the real world if you can get you elephants to catch troops in the open, in the flank etc then they were devastating. However this didn't happen often and generally they were often ineffective, especially vs missle troops and pike blocks. Elephants are hard to hit and hard to wound )OK so far, they are epic in the attack, still OK, but they are incredibly hard to rout. That is the problem. They have morale significantly higher than a regiment of Triarii (50% higher) and similar to a horde of spearmen. I imagine that elephants would tire easily and should have a morale similar to an infantry regiment. 
Also Numidian cavalry are a little too good, too many attacks. Think we will tweak the rules for next time, although that could be ACW so elephants would be interesing