On to the battle - it was another massive one with 20 infantry regiments aside plus cannon and cavalry. we were using Matt's reinvention of Bolt Action rules and they worked really well. Infantry run off as a result of casualties and return when rallied - very much in line with the ACW. Activation was by the dice bag and we had more units than dice meaning that you had to be a proper general and manage your forces. They are great rules.
Right are you sitting comfortably, this was a 7 hour battle
The 11ft by 5 ft battle field. I'm union on the right and have to defend the 7 Pines cross roads. I only have 2 brigades with another at the top. I am outnumbered by Matt's rebel scum. We both have 3 brigades as reinforcements and Matt has to capture the cross roads.
The cross roads, i have taken up defensive position behind the snake fencing
Entering from the North my brigade. if i can find room I can bring on 3 more regiments - I never found room
Crossroads facing 2 brigades (1 1/2) of seasoned troops with a couple of veteran regiments against my regulars
My left flank, couple of regiments and cannon. The rebels have advanced through my camp and I'm to hold the line and prevent a disaster
I advance a small cavalry unit as the Rebels advance on the right
THIS IS GOING TO BE BAD. Matt has brought everybody
"Gentlemen. Prepare to defend yourselves"
There are more
Neat Rebel lines advance
Te view down the line was awesome, we kept stopping and staring
Just in time my 1st brigade of reinforcements arrives
Matt has brought forward his cavalry to counter mine but the lack of dice makes them mainly observers
The rebels close in the centre
We face each other off on the right
Matt's cavalry get off some potshots of enfilading fire - double pins to a unit - nice rule
My 2nd reserve brigade arrive
Fire from my centre has caused chaos amongst Matt's rebels and as a result only a single regiment meets my line and destroys my cannon
Matt's 2nd reserve brigade arrive on the right
In a reckless move I advance 2 regiments up the road to face the enemy in march column, can't fire and crap at fighting
In the centre Matt's regiment has routed but he has re-ordered his lines
On the left I have a severely battered regiment holding the line as the reserves come up in the nick of time
On the right I have routed a regiment through the reserves inflicting a pin on all of them. I use the opportunity to advance - seems like a good idea
I bring up my cannon and Matt is pretty much buggered on the right as I pour it on
In the centre Matt has mad the fence. This is going to to tight
Worse yet my left has started to crumble
The 2 units in march column have deployed in line a and pouring enfilading fire in 2 directions, it is very effective in the centre and Matt's attack stalls
The right - all me. I have 1 routing unit but Matt has little left. I still have 3 regiments to bring on
The centre. Matt is still at the fence but only has 2 units not routing
The left. Matt has won here but won't get to the crossroads.
Brilliant battle and a minor victory for the Union. The rules work very well indeed and could be the best I've played. Quick (I know 7 hours but it was a vast battle) and with the proper feel for the period.