For the 1st time since about February I went over to Matt's for a game. Normally we play in the dungeon (cellar) on an 8x5 table. But with social distancing this would be problematic. However Matt has a new toy
Saturday, 29 August 2020
The Battle of Shiloh
He has a new shed, I say shed but it is more like a cricket pavillion and it easily holds a 12x6ft table. It's a really nice structure and fab for playing on a sunny summer day. Being the last weekend in August is is cold and cloudy.
We decided to go big and combine out ACW collections to fight the action around the crossroads at Shiloh. Overall there were 20 brigades and approx 1000 28mm figures on the table. We used our bolt action ACW variant which works very well.
The table was too big to get it all on a photo.
I was the confederates and generally have poor morale. My job was to attack, attack, attack. THe Union forces were battle hardened wit better morale
The Union wasusing hidden deployment with cards locating the regiments, some were blanks.
THe only plan therefore was to advance and find him. I rolled each turn to spot units, I only passed one of these so Matt appeared when he wanted to
Advancing past the abandoned Union camps
The Union camp has food, booze and boots so obviously the rebels kept stopping to have a look. THis really broke up my advance. Also historically the Confederates suffered badly from friendly fire, mainly cos some of them work blue uniforms. SO once per turn a unit, Matt's pick, to recieve an random number of pins and casualties. THis was also a little annoying
Artillery is generally not very effective in the rules. Not today. I haven't moved and Matt has routed a regiment from cannon fire
On the right as I advance the 1st Union division appears
On the left a few units appear
THe advance continues
Long distance shooting on the right is gradually thining out both sides, I am weak here
Back on the left the Union cards are nearly all blank.This is the way in. I can smash Matt's right and roll him up
The centre is also fairly weak. Let's smash that as well
Here we go
The field in the middle is difficult swampy terrain, keep out. THis will cause traffic jams
On we push
THe last turn, 8 hours later. I've not quite made it. The Union right is basically gone, the centre is at best about to collapse and I'm mob handed in both areas and will therefore force him to retreat away to the right. HTis is what happened in real life, the Union counterattacked, pushed the Rebels back and them the Rebels attacked again and won the day.
A brilliant game, the rules work well but we never quite finish, always too many forces. Great to see Matt again