The battlegrounds
1st Battle - German break though - capture the 2 hills and and road behind
2nd Battle - meeting engagement as the French advance towards the 1st battle to stop the Germans
3rd battle - French survivors must stop German assault on the town. All the battles on the same table and each will last 6 turns.
1st Battle
French are dug on with light AT and MMG on one hill
MMG, 12 man infantry section and 75mm light howitzer on the other
Section and Boyes AT rifle in walled orchard
Panhard Ac and Souma tank at the end of the road with reserve section and mortar
The Germans open with a stuka bombardment that adds pins to most of my units but little else
Here come the Germans, tank and cavalry. My mortar hits the cav and kills one, not great but now they have to keep moving
Here come the rest
Not the best start, a German Pz38 takes on the Panhard in 1st go
The Germans advance
I'm picking them off but he has taken out a MMG and the other is only just crewed
I try to evacuate my 75 but the German commander in Pz1 tries to stop me, but Matt gets the timing wrong and I immobilize him. I've already immobilized his Pz38 and he is down to 1 tank support
He still comes on
The last German tankcharges through the wood and crashes into the retreating 75 destroying it. and then takes out my Souma tank. Matt now has 1 hill and the road and it's a minor victory to him
I did manage to rescue the AT and most of my infantry survived
Battle 2
German scout has been shot up and a German Recon force has been sent to rescue him. To counter the French have advanced in force with Senegalese Trialleur Platoon and 3 Char 1 Bis tanks
The French, I am holding the right back as there is too much open country and will advance on the left to take the houses and the scout
The Germans, a motorcycle section, couple of AC (i've killed 1) and some infantry. There is also an AT gun and a PzII
both sides advance to house
The Germans immobilise a Char 1 Bis, they don't really move anyway and I take out the AT. Matt now has nothing to hurt my tanks
The germans take the hill on my right
and occupy the orchard
Her I sit and shoot
her so does Matt. it will all be about the house
I've plastered the m/c squad and then the Senegalese charge, tough fighters and get 2 attacks each. I've killed him but lost a lot of men
The hand of doom. Matt counteracts and kicks the Senegalese out - only 1 of the attackers survived but its enough and a German victory
The final assault. I have 3 infantry sections, 2 Char Bis, 2 FT17, mortar and an AT gun
mainly in the houses
The front line
Matt has a heavy howitzer that can level a building if it his
The Germans advance, I have nothing tha can kill them from the front
My At gun opens fire but no damage
German Paras take out my AT and occupy the building, 2 moves from victory and it's only turn 2
I'm holding on and keep the paras pinned and stuck
The german howitzer randomly lands on a Char Bis and utterly destroys it
It gets worse, under a hail of fire the German flamethrower attacks, routs a Senegalese section and melts an FT17
That's it, the Germans are in
Fantastic day and a German victory but it went down to the wire in all 3 battles. Observations, French tanks are OK and French infantry pack a lot of fire power altougth the rifle grenade is usually pointless